This is a personal project I completed as part of continued growth in character and sculpting work. I hope you like it. These projects are always tech me new things and I try to push myself to try new tools and ways of doing things.
Final Textures and Render
Zbrush sculpt
Low Poly Wireframe for texturing
This is an early raw render in iray
This is an early raw render in iray with HDRI. I had to tidy up some of the normals work and improve face textures from here