Lately I have been doing more practice in stylized assets. This work is also my first time using Marmoset which I have been doing some upskilling in. A lot of the textures are bake in Marmoset and painted in Substance painter. The renders are all done in Marmoset.
Coming mainly from hard surface work also it reflects alot of what I have learned over the past year in Zbrush. I really enjoy sculpting but Zbrush has always felt like learning a new a new way of thinking technically. It also uses alot of its own pipelines and workflows making it the most difficult software for a 3D artist as a technical level.
I enjoyed working on this peace but it was also a grind at times using all the different skillsets. Hopefully it its a good representation of some of my growth in these areas.
This artwork is loosely based physical miniature model on found on pinterest. Maker unknown.